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Terrec

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A member registered Sep 16, 2021

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I took a look at it. Stunned (and Sleep) has Auto-Removal Timing set to Action End, which never happens because the state keeps the target from acting. It needs to be set to Turn End instead. You'll also want to have YEP_CoreEngine load before YEP_BattleEngineCore, or else it'll last half as long as it should.

I looked into it enough that I can explain it. There are four things involved here:

  • The visual positions, which are the only thing the player sees but which the game doesn't care about,
  • Switches, which say if the statue is in a solved state,
  • Variables, which track how many times the statues have been turned so the game can set the switches and self switches and, for most statues, reset the variable itself when it gets high enough,
  • and Self Switches, which when set normally only reset the corresponding switch the next time the statue's turned and then unset themselves.

The reset button only resets the statues' visual positions and variables, which means the game thinks any that were in a solved state still are. For the statues that need two turns to solve, this isn't a problem. For statues that need one turn to solve, the self-switch function is activated after the switch is activated, so you'll need to turn it a full revolution to get it into a solved state.

For the statues that need three turns to solve, however, the self-switch is also used to reset the variable. This means that pushing the button while those statues are solved causes them to end up offset by one until they're reset while in an unsolved state.

So if the statue puzzle gets bugged, then hit the reset button, turn every statue until it's in neither its starting position or the solving one, then hit the button again to properly reset them.

...Or if you were asking what bugs it in the first place, then the answer is that leaving the room and re-entering only resets the visual positions, and trying to use the reset button causes the problems I just explained.

You're supposed to rotate them so that the two on the left are facing right and the two on the right are facing left, like the unmoving statues next to them. If you've already messed with them then you'll want to use the reset button, but it looks like that's a little wonky.

For the bottom two statues, you'll need to hit reset, then turn them once or twice, so that they're not facing their starting direction nor their intended direction, then hit reset again.
For the top two statues, turning them four times after hitting the button will finish resetting them if they need it.

(1 edit)

I looked at it some more, and it seems that the effect is being immediately reapplied. You need to move the erase picture command to happen after the teleport.

Great game! I've found a few bugs, if you feel like fixing them.

  • Giving Jackalope the liquorice doesn't unlock her second scene for repeat viewing.
  • Teleporting away from the haunted mansion doesn't clear the mist or web effects.
  • The luminous ring can't be equipped by anyone. (And even if it could be equipped, is set to be a vest instead of an accessory)
  • It's possible to teleport out of the UFO, which makes it easy to miss A-lin.

Oni decided to put the hole in the top left corner for some reason, not the bottom right.

(2 edits)

If you've already dug up the Ancient Box, then you can give up. For some reason that sets the hammer_voucher flag, which makes it impossible to get that voucher.

Edit: Okay, I installed it on my phone and the save file's easily accessible, so here's how to fix the file. Go to Android/data/com.skullgear.games.dandy/files/ and copy your latest save to your computer (dandy_0.bin is the auto save). Then open the file with a hex editor (a normal text editor will corrupt the file) and search for the ascii string findable_voucher. Change one of the characters to something else (for example, findable_vouchee), save the file, then copy it back. Be sure you just change a character, adding or deleting any will corrupt the save. Doing that will make the voucher you found lying on the ground reappear, which lets you finish the event.

Edit 2: Started a new playthrough and it seems like it's explicitly digging it up in the graveyard that does it. Digging it up in the suburbs doesn't seem to set any weird variables. I'd still say your problem is probably the box's fault.